with a record of more than 50 points of articulation divided on the whole skeleton, creating an excellent simulation of the human skeleton. in addition to completing the classic movements of the action figures. the skeleton has the carpus tilt on all sides but does not rotate on itself because it is the ulna and radius intertwining creates the rotation of the carpus, the phalanges and metacarpals metatarsals on the move, movable jaw, movable spine on four points .
http://www.fattel.org/
http://www.fattel.org/
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